Case study: how to co-create a co-creative event

A case study presenting the organization of #MousTIC, a co-creative event about open cooperation and social innovation.

mousTIC is an event about open and collaborative models for social innovation. In 2013 the event took place in Montpellier, a city in the south of France, and gathered over 200 participants for 3 days to discuss, share, exchange about collaborative tools and practices, but also to co-create tools and methods. The participants came from very different backgrounds: non-profit organizations, urbanism, ICT for development, free/open source software, social &solidarity economy, journalist, students, artists,  …

The following presentation details the various co-creative formats that were used during the event and the organizational model behind it.

This is part of my open research on co-creative events patterns

Continue reading “Case study: how to co-create a co-creative event”

Make space for new ideas to grow

Jason Fried is one of the brain who built Basecamp the minimalist and powerfull collaborative online project management system. the author of Getting Real, an extremely inspiring book on design, simplicity, minimalism and effectiveness.

I already posted a video of him discussing Why work doesn’t happen at work.

Here’s another inspiring article on simplicity and innovation :

“while it’s hard to cut back, it’s good to remember that subtraction can lead to addition. New shoots, new sprouts, and new ideas often need new room to grow. They’re waiting, but you need to clear the way.”

Read the full article: Pruning: Making room for something new

Build the architecture of cooperation

How can we design spaces in the city which encourage strangers to cooperate? In this lecture, sociologist Richard Sennett explores how physical structures influence social structures, and more specifically how they influence our ability to cooperate.

In Sennett’s view, cooperation grow from informal interactions between people and requires willingness and trust. In our current world based on materialistic value, these informal interactions and the trust capital that they enable are usually forgotten because they can’t be quantified easily. Worse our values and architecture actively encourage the loss of the skills of cooperation. Continue reading “Build the architecture of cooperation”

Understand the patterns and qualities of generative design processes

This thoughtful article explore traditional design methods (usually rigid frameworks) and why people usually don’t follow them. The author’s analysis, inspired by Christopher Alexander Patterns and Bill Mollison’s permaculture ideas, lead them to a new framework that describes a dynamic process of immergence, crisis and emergence: Continue reading “Understand the patterns and qualities of generative design processes”

Design with patterns: the work of Christopher Alexander

The work of the architect Christopher Alexander  has spawned a remarkable revolution in technology, producing a set of innovations ranging from Wikipedia to The Sims. Notably he influenced people like Ward Cunningham, inventor of the wiki concept or some people behind the innovative webdesign company that produced Basecamp: 37signals.

Alexander didn’t only influence the world of software but many other fields, including biology, ecology, organization theory, business management, and manufacturing.

Here are some notes and links on his remarkable work. Continue reading “Design with patterns: the work of Christopher Alexander”